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// This file was generated by gir (https://github.com/gtk-rs/gir) // from gir-files (https://github.com/gtk-rs/gir-files) // DO NOT EDIT use ges_sys; use glib::translate::*; use glib::value::FromValue; use glib::value::FromValueOptional; use glib::value::SetValue; use glib::value::Value; use glib::StaticType; use glib::Type; use gobject_sys; /// The edges of an object contain in a `Timeline` or `Track` #[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)] #[non_exhaustive] pub enum Edge { /// Represents the start of an object. Start, /// Represents the end of an object. End, /// Represent the fact we are not working with any edge of an /// object. None, #[doc(hidden)] __Unknown(i32), } #[doc(hidden)] impl ToGlib for Edge { type GlibType = ges_sys::GESEdge; fn to_glib(&self) -> ges_sys::GESEdge { match *self { Edge::Start => ges_sys::GES_EDGE_START, Edge::End => ges_sys::GES_EDGE_END, Edge::None => ges_sys::GES_EDGE_NONE, Edge::__Unknown(value) => value, } } } #[doc(hidden)] impl FromGlib<ges_sys::GESEdge> for Edge { fn from_glib(value: ges_sys::GESEdge) -> Self { skip_assert_initialized!(); match value { 0 => Edge::Start, 1 => Edge::End, 2 => Edge::None, value => Edge::__Unknown(value), } } } impl StaticType for Edge { fn static_type() -> Type { unsafe { from_glib(ges_sys::ges_edge_get_type()) } } } impl<'a> FromValueOptional<'a> for Edge { unsafe fn from_value_optional(value: &Value) -> Option<Self> { Some(FromValue::from_value(value)) } } impl<'a> FromValue<'a> for Edge { unsafe fn from_value(value: &Value) -> Self { from_glib(gobject_sys::g_value_get_enum(value.to_glib_none().0)) } } impl SetValue for Edge { unsafe fn set_value(value: &mut Value, this: &Self) { gobject_sys::g_value_set_enum(value.to_glib_none_mut().0, this.to_glib()) } } /// When a single timeline element is edited within its timeline at some /// position, using `TimelineElementExt::edit`, depending on the edit /// mode, its `TimelineElement:start`, `TimelineElement:duration` or /// `TimelineElement:in-point` will be adjusted accordingly. In addition, /// any clips may change `Clip:layer`. /// /// Each edit can be broken down into a combination of three basic edits: /// /// + MOVE: This moves the start of the element to the edit position. /// + START-TRIM: This cuts or grows the start of the element, whilst /// maintaining the time at which its internal content appears in the /// timeline data output. If the element is made shorter, the data that /// appeared at the edit position will still appear in the timeline at /// the same time. If the element is made longer, the data that appeared /// at the previous start of the element will still appear in the /// timeline at the same time. /// + END-TRIM: Similar to START-TRIM, but the end of the element is cut or /// grown. /// /// In particular, when editing a `Clip`: /// /// + MOVE: This will set the `TimelineElement:start` of the clip to the /// edit position. /// + START-TRIM: This will set the `TimelineElement:start` of the clip /// to the edit position. To keep the end time the same, the /// `TimelineElement:duration` of the clip will be adjusted in the /// opposite direction. In addition, the `TimelineElement:in-point` of /// the clip will be shifted such that the content that appeared at the /// new or previous start time, whichever is latest, still appears at the /// same timeline time. For example, if a frame appeared at the start of /// the clip, and the start of the clip is reduced, the in-point of the /// clip will also reduce such that the frame will appear later within /// the clip, but at the same timeline position. /// + END-TRIM: This will set the `TimelineElement:duration` of the clip /// such that its end time will match the edit position. /// /// When editing a `Group`: /// /// + MOVE: This will set the `Group:start` of the clip to the edit /// position by shifting all of its children by the same amount. So each /// child will maintain their relative positions. /// + START-TRIM: If the group is made shorter, this will START-TRIM any /// clips under the group that start after the edit position to the same /// edit position. If the group is made longer, this will START-TRIM any /// clip under the group whose start matches the start of the group to /// the same edit position. /// + END-TRIM: If the group is made shorter, this will END-TRIM any clips /// under the group that end after the edit position to the same edit /// position. If the group is made longer, this will END-TRIM any clip /// under the group whose end matches the end of the group to the same /// edit position. /// /// When editing a `TrackElement`, if it has a `Clip` parent, this /// will be edited instead. Otherwise it is edited in the same way as a /// `Clip`. /// /// The layer priority of a `Group` is the lowest layer priority of any /// `Clip` underneath it. When a group is edited to a new layer /// priority, it will shift all clips underneath it by the same amount, /// such that their relative layers stay the same. /// /// If the `Timeline` has a `Timeline:snapping-distance`, then snapping /// may occur for some of the edges of the **main** edited element: /// /// + MOVE: The start or end edge of *any* `Source` under the element may /// be snapped. /// + START-TRIM: The start edge of a `Source` whose start edge touches /// the start edge of the element may snap. /// + END-TRIM: The end edge of a `Source` whose end edge touches the end /// edge of the element may snap. /// /// These edges may snap with either the start or end edge of *any* other /// `Source` in the timeline that is not also being moved by the element, /// including those in different layers, if they are within the /// `Timeline:snapping-distance`. During an edit, only up to one snap can /// occur. This will shift the edit position such that the snapped edges /// will touch once the edit has completed. /// /// Note that snapping can cause an edit to fail where it would have /// otherwise succeeded because it may push the edit position such that the /// edit would result in an unsupported timeline configuration. Similarly, /// snapping can cause an edit to succeed where it would have otherwise /// failed. /// /// For example, in `EditMode::Ripple` acting on `Edge::None`, the /// main element is the MOVED toplevel of the edited element. Any source /// under the main MOVED toplevel may have its start or end edge snapped. /// Note, these sources cannot snap with each other. The edit may also /// push other elements, but any sources under these elements cannot snap, /// nor can they be snapped with. If a snap does occur, the MOVE of the /// toplevel *and* all other elements pushed by the ripple will be shifted /// by the same amount such that the snapped edges will touch. /// /// You can also find more explanation about the behaviour of those modes at: /// [trim, ripple and roll](http://pitivi.org/manual/trimming.html) /// and [clip management](http://pitivi.org/manual/usingclips.html). #[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)] #[non_exhaustive] pub enum EditMode { /// The element is edited the normal way (default). /// If acting on the element as a whole (`Edge::None`), this will MOVE /// the element by MOVING its toplevel. When acting on the start of the /// element (`Edge::Start`), this will only MOVE the element, but not /// its toplevel parent. This can allow you to move a `Clip` or /// `Group` to a new start time or layer within its container group, /// without effecting other members of the group. When acting on the end /// of the element (`Edge::End`), this will END-TRIM the element, /// leaving its toplevel unchanged. Normal, /// The element is edited in ripple mode: moving /// itself as well as later elements, keeping their relative times. This /// edits the element the same as `EditMode::Normal`. In addition, if /// acting on the element as a whole, or the start of the element, any /// toplevel element in the same timeline (including different layers) /// whose start time is later than the *current* start time of the MOVED /// element will also be MOVED by the same shift as the edited element. /// If acting on the end of the element, any toplevel element whose start /// time is later than the *current* end time of the edited element will /// also be MOVED by the same shift as the change in the end of the /// edited element. These additional elements will also be shifted by /// the same shift in layers as the edited element. Ripple, /// The element is edited in roll mode: swapping its /// content for its neighbour's, or vis versa, in the timeline output. /// This edits the element the same as `EditMode::Trim`. In addition, /// any neighbours are also TRIMMED at their opposite edge to the same /// timeline position. When acting on the start of the element, a /// neighbour is any earlier element in the timeline whose end time /// matches the *current* start time of the edited element. When acting on /// the end of the element, a neighbour is any later element in the /// timeline whose start time matches the *current* start time of the /// edited element. In addition, a neighbour have a `Source` at its /// end/start edge that shares a track with a `Source` at the start/end /// edge of the edited element. Basically, a neighbour is an element that /// can be extended, or cut, to have its content replace, or be replaced /// by, the content of the edited element. Acting on the element as a /// whole (`Edge::None`) is not defined. The element can not shift /// layers under this mode. Roll, /// The element is edited in trim mode. When acting /// on the start of the element, this will START-TRIM it. When acting on /// the end of the element, this will END-TRIM it. Acting on the element /// as a whole (`Edge::None`) is not defined. Trim, /// The element is edited in slide mode (not yet /// implemented): moving the element replacing or consuming content on /// each end. When acting on the element as a whole, this will MOVE the /// element, and TRIM any neighbours on either side. A neighbour is /// defined in the same way as in `EditMode::Roll`, but they may be on /// either side of the edited elements. Elements at the end with be /// START-TRIMMED to the new end position of the edited element. Elements /// at the start will be END-TRIMMED to the new start position of the /// edited element. Acting on the start or end of the element /// (`Edge::Start` and `Edge::End`) is not defined. The element can /// not shift layers under this mode. Slide, #[doc(hidden)] __Unknown(i32), } #[doc(hidden)] impl ToGlib for EditMode { type GlibType = ges_sys::GESEditMode; fn to_glib(&self) -> ges_sys::GESEditMode { match *self { EditMode::Normal => ges_sys::GES_EDIT_MODE_NORMAL, EditMode::Ripple => ges_sys::GES_EDIT_MODE_RIPPLE, EditMode::Roll => ges_sys::GES_EDIT_MODE_ROLL, EditMode::Trim => ges_sys::GES_EDIT_MODE_TRIM, EditMode::Slide => ges_sys::GES_EDIT_MODE_SLIDE, EditMode::__Unknown(value) => value, } } } #[doc(hidden)] impl FromGlib<ges_sys::GESEditMode> for EditMode { fn from_glib(value: ges_sys::GESEditMode) -> Self { skip_assert_initialized!(); match value { 0 => EditMode::Normal, 1 => EditMode::Ripple, 2 => EditMode::Roll, 3 => EditMode::Trim, 4 => EditMode::Slide, value => EditMode::__Unknown(value), } } } impl StaticType for EditMode { fn static_type() -> Type { unsafe { from_glib(ges_sys::ges_edit_mode_get_type()) } } } impl<'a> FromValueOptional<'a> for EditMode { unsafe fn from_value_optional(value: &Value) -> Option<Self> { Some(FromValue::from_value(value)) } } impl<'a> FromValue<'a> for EditMode { unsafe fn from_value(value: &Value) -> Self { from_glib(gobject_sys::g_value_get_enum(value.to_glib_none().0)) } } impl SetValue for EditMode { unsafe fn set_value(value: &mut Value, this: &Self) { gobject_sys::g_value_set_enum(value.to_glib_none_mut().0, this.to_glib()) } } #[derive(Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Clone, Copy)] #[non_exhaustive] pub enum VideoStandardTransitionType { /// Transition type has not been set, None, /// A bar moves from left to right, BarWipeLr, /// A bar moves from top to bottom, BarWipeTb, /// A box expands from the upper-left corner to the lower-right corner, BoxWipeTl, /// A box expands from the upper-right corner to the lower-left corner, BoxWipeTr, /// A box expands from the lower-right corner to the upper-left corner, BoxWipeBr, /// A box expands from the lower-left corner to the upper-right corner, BoxWipeBl, /// A box shape expands from each of the four corners toward the center, FourBoxWipeCi, /// A box shape expands from the center of each quadrant toward the corners of each quadrant, FourBoxWipeCo, /// A central, vertical line splits and expands toward the left and right edges, BarndoorV, /// A central, horizontal line splits and expands toward the top and bottom edges, BarndoorH, /// A box expands from the top edge's midpoint to the bottom corners, BoxWipeTc, /// A box expands from the right edge's midpoint to the left corners, BoxWipeRc, /// A box expands from the bottom edge's midpoint to the top corners, BoxWipeBc, /// A box expands from the left edge's midpoint to the right corners, BoxWipeLc, /// A diagonal line moves from the upper-left corner to the lower-right corner, DiagonalTl, /// A diagonal line moves from the upper right corner to the lower-left corner, DiagonalTr, /// Two wedge shapes slide in from the top and bottom edges toward the center, BowtieV, /// Two wedge shapes slide in from the left and right edges toward the center, BowtieH, /// A diagonal line from the lower-left to upper-right corners splits and expands toward the opposite corners, BarndoorDbl, /// A diagonal line from upper-left to lower-right corners splits and expands toward the opposite corners, BarndoorDtl, /// Four wedge shapes split from the center and retract toward the four edges, MiscDiagonalDbd, /// A diamond connecting the four edge midpoints simultaneously contracts toward the center and expands toward the edges, MiscDiagonalDd, /// A wedge shape moves from top to bottom, VeeD, /// A wedge shape moves from right to left, VeeL, /// A wedge shape moves from bottom to top, VeeU, /// A wedge shape moves from left to right, VeeR, /// A 'V' shape extending from the bottom edge's midpoint to the opposite corners contracts toward the center and expands toward the edges, BarnveeD, /// A 'V' shape extending from the left edge's midpoint to the opposite corners contracts toward the center and expands toward the edges, BarnveeL, /// A 'V' shape extending from the top edge's midpoint to the opposite corners contracts toward the center and expands toward the edges, BarnveeU, /// A 'V' shape extending from the right edge's midpoint to the opposite corners contracts toward the center and expands toward the edges, BarnveeR, /// A rectangle expands from the center., IrisRect, /// A radial hand sweeps clockwise from the twelve o'clock position, ClockCw12, /// A radial hand sweeps clockwise from the three o'clock position, ClockCw3, /// A radial hand sweeps clockwise from the six o'clock position, ClockCw6, /// A radial hand sweeps clockwise from the nine o'clock position, ClockCw9, /// Two radial hands sweep clockwise from the twelve and six o'clock positions, PinwheelTbv, /// Two radial hands sweep clockwise from the nine and three o'clock positions, PinwheelTbh, /// Four radial hands sweep clockwise, PinwheelFb, /// A fan unfolds from the top edge, the fan axis at the center, FanCt, /// A fan unfolds from the right edge, the fan axis at the center, FanCr, /// Two fans, their axes at the center, unfold from the top and bottom, DoublefanFov, /// Two fans, their axes at the center, unfold from the left and right, DoublefanFoh, /// A radial hand sweeps clockwise from the top edge's midpoint, SinglesweepCwt, /// A radial hand sweeps clockwise from the right edge's midpoint, SinglesweepCwr, /// A radial hand sweeps clockwise from the bottom edge's midpoint, SinglesweepCwb, /// A radial hand sweeps clockwise from the left edge's midpoint, SinglesweepCwl, /// Two radial hands sweep clockwise and counter-clockwise from the top and bottom edges' midpoints, DoublesweepPv, /// Two radial hands sweep clockwise and counter-clockwise from the left and right edges' midpoints, DoublesweepPd, /// Two radial hands attached at the top and bottom edges' midpoints sweep from right to left, DoublesweepOv, /// Two radial hands attached at the left and right edges' midpoints sweep from top to bottom, DoublesweepOh, /// A fan unfolds from the bottom, the fan axis at the top edge's midpoint, FanT, /// A fan unfolds from the left, the fan axis at the right edge's midpoint, FanR, /// A fan unfolds from the top, the fan axis at the bottom edge's midpoint, FanB, /// A fan unfolds from the right, the fan axis at the left edge's midpoint, FanL, /// Two fans, their axes at the top and bottom, unfold from the center, DoublefanFiv, /// Two fans, their axes at the left and right, unfold from the center, DoublefanFih, /// A radial hand sweeps clockwise from the upper-left corner, SinglesweepCwtl, /// A radial hand sweeps counter-clockwise from the lower-left corner., SinglesweepCwbl, /// A radial hand sweeps clockwise from the lower-right corner, SinglesweepCwbr, /// A radial hand sweeps counter-clockwise from the upper-right corner, SinglesweepCwtr, /// Two radial hands attached at the upper-left and lower-right corners sweep down and up, DoublesweepPdtl, /// Two radial hands attached at the lower-left and upper-right corners sweep down and up, DoublesweepPdbl, /// Two radial hands attached at the upper-left and upper-right corners sweep down, SaloondoorT, /// Two radial hands attached at the upper-left and lower-left corners sweep to the right, SaloondoorL, /// Two radial hands attached at the lower-left and lower-right corners sweep up, SaloondoorB, /// Two radial hands attached at the upper-right and lower-right corners sweep to the left, SaloondoorR, /// Two radial hands attached at the midpoints of the top and bottom halves sweep from right to left, WindshieldR, /// Two radial hands attached at the midpoints of the left and right halves sweep from top to bottom, WindshieldU, /// Two sets of radial hands attached at the midpoints of the top and bottom halves sweep from top to bottom and bottom to top, WindshieldV, /// Two sets of radial hands attached at the midpoints of the left and right halves sweep from left to right and right to left, WindshieldH, /// Crossfade Crossfade, #[doc(hidden)] __Unknown(i32), } #[doc(hidden)] impl ToGlib for VideoStandardTransitionType { type GlibType = ges_sys::GESVideoStandardTransitionType; fn to_glib(&self) -> ges_sys::GESVideoStandardTransitionType { match *self { VideoStandardTransitionType::None => ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_NONE, VideoStandardTransitionType::BarWipeLr => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BAR_WIPE_LR } VideoStandardTransitionType::BarWipeTb => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BAR_WIPE_TB } VideoStandardTransitionType::BoxWipeTl => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BOX_WIPE_TL } VideoStandardTransitionType::BoxWipeTr => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BOX_WIPE_TR } VideoStandardTransitionType::BoxWipeBr => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BOX_WIPE_BR } VideoStandardTransitionType::BoxWipeBl => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BOX_WIPE_BL } VideoStandardTransitionType::FourBoxWipeCi => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_FOUR_BOX_WIPE_CI } VideoStandardTransitionType::FourBoxWipeCo => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_FOUR_BOX_WIPE_CO } VideoStandardTransitionType::BarndoorV => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BARNDOOR_V } VideoStandardTransitionType::BarndoorH => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BARNDOOR_H } VideoStandardTransitionType::BoxWipeTc => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BOX_WIPE_TC } VideoStandardTransitionType::BoxWipeRc => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BOX_WIPE_RC } VideoStandardTransitionType::BoxWipeBc => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BOX_WIPE_BC } VideoStandardTransitionType::BoxWipeLc => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BOX_WIPE_LC } VideoStandardTransitionType::DiagonalTl => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_DIAGONAL_TL } VideoStandardTransitionType::DiagonalTr => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_DIAGONAL_TR } VideoStandardTransitionType::BowtieV => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BOWTIE_V } VideoStandardTransitionType::BowtieH => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BOWTIE_H } VideoStandardTransitionType::BarndoorDbl => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BARNDOOR_DBL } VideoStandardTransitionType::BarndoorDtl => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BARNDOOR_DTL } VideoStandardTransitionType::MiscDiagonalDbd => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_MISC_DIAGONAL_DBD } VideoStandardTransitionType::MiscDiagonalDd => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_MISC_DIAGONAL_DD } VideoStandardTransitionType::VeeD => ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_VEE_D, VideoStandardTransitionType::VeeL => ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_VEE_L, VideoStandardTransitionType::VeeU => ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_VEE_U, VideoStandardTransitionType::VeeR => ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_VEE_R, VideoStandardTransitionType::BarnveeD => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BARNVEE_D } VideoStandardTransitionType::BarnveeL => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BARNVEE_L } VideoStandardTransitionType::BarnveeU => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BARNVEE_U } VideoStandardTransitionType::BarnveeR => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_BARNVEE_R } VideoStandardTransitionType::IrisRect => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_IRIS_RECT } VideoStandardTransitionType::ClockCw12 => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_CLOCK_CW12 } VideoStandardTransitionType::ClockCw3 => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_CLOCK_CW3 } VideoStandardTransitionType::ClockCw6 => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_CLOCK_CW6 } VideoStandardTransitionType::ClockCw9 => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_CLOCK_CW9 } VideoStandardTransitionType::PinwheelTbv => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_PINWHEEL_TBV } VideoStandardTransitionType::PinwheelTbh => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_PINWHEEL_TBH } VideoStandardTransitionType::PinwheelFb => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_PINWHEEL_FB } VideoStandardTransitionType::FanCt => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_FAN_CT } VideoStandardTransitionType::FanCr => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_FAN_CR } VideoStandardTransitionType::DoublefanFov => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_DOUBLEFAN_FOV } VideoStandardTransitionType::DoublefanFoh => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_DOUBLEFAN_FOH } VideoStandardTransitionType::SinglesweepCwt => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_SINGLESWEEP_CWT } VideoStandardTransitionType::SinglesweepCwr => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_SINGLESWEEP_CWR } VideoStandardTransitionType::SinglesweepCwb => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_SINGLESWEEP_CWB } VideoStandardTransitionType::SinglesweepCwl => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_SINGLESWEEP_CWL } VideoStandardTransitionType::DoublesweepPv => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_DOUBLESWEEP_PV } VideoStandardTransitionType::DoublesweepPd => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_DOUBLESWEEP_PD } VideoStandardTransitionType::DoublesweepOv => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_DOUBLESWEEP_OV } VideoStandardTransitionType::DoublesweepOh => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_DOUBLESWEEP_OH } VideoStandardTransitionType::FanT => ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_FAN_T, VideoStandardTransitionType::FanR => ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_FAN_R, VideoStandardTransitionType::FanB => ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_FAN_B, VideoStandardTransitionType::FanL => ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_FAN_L, VideoStandardTransitionType::DoublefanFiv => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_DOUBLEFAN_FIV } VideoStandardTransitionType::DoublefanFih => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_DOUBLEFAN_FIH } VideoStandardTransitionType::SinglesweepCwtl => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_SINGLESWEEP_CWTL } VideoStandardTransitionType::SinglesweepCwbl => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_SINGLESWEEP_CWBL } VideoStandardTransitionType::SinglesweepCwbr => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_SINGLESWEEP_CWBR } VideoStandardTransitionType::SinglesweepCwtr => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_SINGLESWEEP_CWTR } VideoStandardTransitionType::DoublesweepPdtl => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_DOUBLESWEEP_PDTL } VideoStandardTransitionType::DoublesweepPdbl => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_DOUBLESWEEP_PDBL } VideoStandardTransitionType::SaloondoorT => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_SALOONDOOR_T } VideoStandardTransitionType::SaloondoorL => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_SALOONDOOR_L } VideoStandardTransitionType::SaloondoorB => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_SALOONDOOR_B } VideoStandardTransitionType::SaloondoorR => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_SALOONDOOR_R } VideoStandardTransitionType::WindshieldR => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_WINDSHIELD_R } VideoStandardTransitionType::WindshieldU => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_WINDSHIELD_U } VideoStandardTransitionType::WindshieldV => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_WINDSHIELD_V } VideoStandardTransitionType::WindshieldH => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_WINDSHIELD_H } VideoStandardTransitionType::Crossfade => { ges_sys::GES_VIDEO_STANDARD_TRANSITION_TYPE_CROSSFADE } VideoStandardTransitionType::__Unknown(value) => value, } } } #[doc(hidden)] impl FromGlib<ges_sys::GESVideoStandardTransitionType> for VideoStandardTransitionType { fn from_glib(value: ges_sys::GESVideoStandardTransitionType) -> Self { skip_assert_initialized!(); match value { 0 => VideoStandardTransitionType::None, 1 => VideoStandardTransitionType::BarWipeLr, 2 => VideoStandardTransitionType::BarWipeTb, 3 => VideoStandardTransitionType::BoxWipeTl, 4 => VideoStandardTransitionType::BoxWipeTr, 5 => VideoStandardTransitionType::BoxWipeBr, 6 => VideoStandardTransitionType::BoxWipeBl, 7 => VideoStandardTransitionType::FourBoxWipeCi, 8 => VideoStandardTransitionType::FourBoxWipeCo, 21 => VideoStandardTransitionType::BarndoorV, 22 => VideoStandardTransitionType::BarndoorH, 23 => VideoStandardTransitionType::BoxWipeTc, 24 => VideoStandardTransitionType::BoxWipeRc, 25 => VideoStandardTransitionType::BoxWipeBc, 26 => VideoStandardTransitionType::BoxWipeLc, 41 => VideoStandardTransitionType::DiagonalTl, 42 => VideoStandardTransitionType::DiagonalTr, 43 => VideoStandardTransitionType::BowtieV, 44 => VideoStandardTransitionType::BowtieH, 45 => VideoStandardTransitionType::BarndoorDbl, 46 => VideoStandardTransitionType::BarndoorDtl, 47 => VideoStandardTransitionType::MiscDiagonalDbd, 48 => VideoStandardTransitionType::MiscDiagonalDd, 61 => VideoStandardTransitionType::VeeD, 62 => VideoStandardTransitionType::VeeL, 63 => VideoStandardTransitionType::VeeU, 64 => VideoStandardTransitionType::VeeR, 65 => VideoStandardTransitionType::BarnveeD, 66 => VideoStandardTransitionType::BarnveeL, 67 => VideoStandardTransitionType::BarnveeU, 68 => VideoStandardTransitionType::BarnveeR, 101 => VideoStandardTransitionType::IrisRect, 201 => VideoStandardTransitionType::ClockCw12, 202 => VideoStandardTransitionType::ClockCw3, 203 => VideoStandardTransitionType::ClockCw6, 204 => VideoStandardTransitionType::ClockCw9, 205 => VideoStandardTransitionType::PinwheelTbv, 206 => VideoStandardTransitionType::PinwheelTbh, 207 => VideoStandardTransitionType::PinwheelFb, 211 => VideoStandardTransitionType::FanCt, 212 => VideoStandardTransitionType::FanCr, 213 => VideoStandardTransitionType::DoublefanFov, 214 => VideoStandardTransitionType::DoublefanFoh, 221 => VideoStandardTransitionType::SinglesweepCwt, 222 => VideoStandardTransitionType::SinglesweepCwr, 223 => VideoStandardTransitionType::SinglesweepCwb, 224 => VideoStandardTransitionType::SinglesweepCwl, 225 => VideoStandardTransitionType::DoublesweepPv, 226 => VideoStandardTransitionType::DoublesweepPd, 227 => VideoStandardTransitionType::DoublesweepOv, 228 => VideoStandardTransitionType::DoublesweepOh, 231 => VideoStandardTransitionType::FanT, 232 => VideoStandardTransitionType::FanR, 233 => VideoStandardTransitionType::FanB, 234 => VideoStandardTransitionType::FanL, 235 => VideoStandardTransitionType::DoublefanFiv, 236 => VideoStandardTransitionType::DoublefanFih, 241 => VideoStandardTransitionType::SinglesweepCwtl, 242 => VideoStandardTransitionType::SinglesweepCwbl, 243 => VideoStandardTransitionType::SinglesweepCwbr, 244 => VideoStandardTransitionType::SinglesweepCwtr, 245 => VideoStandardTransitionType::DoublesweepPdtl, 246 => VideoStandardTransitionType::DoublesweepPdbl, 251 => VideoStandardTransitionType::SaloondoorT, 252 => VideoStandardTransitionType::SaloondoorL, 253 => VideoStandardTransitionType::SaloondoorB, 254 => VideoStandardTransitionType::SaloondoorR, 261 => VideoStandardTransitionType::WindshieldR, 262 => VideoStandardTransitionType::WindshieldU, 263 => VideoStandardTransitionType::WindshieldV, 264 => VideoStandardTransitionType::WindshieldH, 512 => VideoStandardTransitionType::Crossfade, value => VideoStandardTransitionType::__Unknown(value), } } } impl StaticType for VideoStandardTransitionType { fn static_type() -> Type { unsafe { from_glib(ges_sys::ges_video_standard_transition_type_get_type()) } } } impl<'a> FromValueOptional<'a> for VideoStandardTransitionType { unsafe fn from_value_optional(value: &Value) -> Option<Self> { Some(FromValue::from_value(value)) } } impl<'a> FromValue<'a> for VideoStandardTransitionType { unsafe fn from_value(value: &Value) -> Self { from_glib(gobject_sys::g_value_get_enum(value.to_glib_none().0)) } } impl SetValue for VideoStandardTransitionType { unsafe fn set_value(value: &mut Value, this: &Self) { gobject_sys::g_value_set_enum(value.to_glib_none_mut().0, this.to_glib()) } }