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use glib::object::IsA;
use glib::translate::*;
use gst;
use gst_gl_sys;
use GLDisplay;
glib_wrapper! {
pub struct GLDisplayEGL(Object<gst_gl_sys::GstGLDisplayEGL, gst_gl_sys::GstGLDisplayEGLClass, GLDisplayEGLClass>) @extends GLDisplay, gst::Object;
match fn {
get_type => || gst_gl_sys::gst_gl_display_egl_get_type(),
}
}
impl GLDisplayEGL {
pub fn new() -> GLDisplayEGL {
assert_initialized_main_thread!();
unsafe { from_glib_full(gst_gl_sys::gst_gl_display_egl_new()) }
}
pub fn from_gl_display<P: IsA<GLDisplay>>(display: &P) -> Option<GLDisplayEGL> {
skip_assert_initialized!();
unsafe {
from_glib_full(gst_gl_sys::gst_gl_display_egl_from_gl_display(
display.as_ref().to_glib_none().0,
))
}
}
}
impl Default for GLDisplayEGL {
fn default() -> Self {
Self::new()
}
}
unsafe impl Send for GLDisplayEGL {}
unsafe impl Sync for GLDisplayEGL {}