[−][src]Trait gstreamer_editing_services::TimelineElementExt
Required methods
fn copy(&self, deep: bool) -> Result<TimelineElement, BoolError>
Create a copy of self. All the properties of self are copied into
a new element, with the exception of TimelineElement:parent,
TimelineElement:timeline and TimelineElement:name. Other data,
such the list of a Container's children, is not copied.
If deep is true, then the new element is prepared so that it can be
used in TimelineElementExt::paste or TimelineExt::paste_element.
In the case of copying a Container, this ensures that the children
of self will also be pasted. The new element should not be used for
anything else and can only be used once in a pasting operation. In
particular, the new element itself is not an actual 'deep' copy of
self, but should be thought of as an intermediate object used for a
single paste operation.
deep
Whether the copy is needed for pasting
Returns
The newly create element,
copied from self.
fn edit(
&self,
layers: &[Layer],
new_layer_priority: i64,
mode: EditMode,
edge: Edge,
position: u64
) -> bool
&self,
layers: &[Layer],
new_layer_priority: i64,
mode: EditMode,
edge: Edge,
position: u64
) -> bool
See TimelineElementExt::edit_full, which also gives an error.
Note that the layers argument is currently ignored, so you should
just pass None.
Feature: v1_18
layers
A whitelist of layers
where the edit can be performed, None allows all layers in the
timeline.
new_layer_priority
The priority/index of the layer self should be
moved to. -1 means no move
mode
The edit mode
edge
The edge of self where the edit should occur
position
The edit position: a new location for the edge of self
(in nanoseconds) in the timeline coordinates
Returns
true if the edit of self completed, false on failure.
fn edit_full(
&self,
new_layer_priority: i64,
mode: EditMode,
edge: Edge,
position: u64
) -> Result<(), Error>
&self,
new_layer_priority: i64,
mode: EditMode,
edge: Edge,
position: u64
) -> Result<(), Error>
Edits the element within its timeline by adjusting its
TimelineElement:start, TimelineElement:duration or
TimelineElement:in-point, and potentially doing the same for
other elements in the timeline. See EditMode for details about each
edit mode. An edit may fail if it would place one of these properties
out of bounds, or if it would place the timeline in an unsupported
configuration.
Note that if you act on a TrackElement, this will edit its parent
Clip instead. Moreover, for any TimelineElement, if you select
Edge::None for EditMode::Normal or EditMode::Ripple, this
will edit the toplevel instead, but still in such a way as to make the
TimelineElement:start of self reach the edit position.
Note that if the element's timeline has a
Timeline:snapping-distance set, then the edit position may be
snapped to the edge of some element under the edited element.
new_layer_priority can be used to switch self, and other elements
moved by the edit, to a new layer. New layers may be be created if the
the corresponding layer priority/index does not yet exist for the
timeline.
Feature: v1_18
new_layer_priority
The priority/index of the layer self should be
moved to. -1 means no move
mode
The edit mode
edge
The edge of self where the edit should occur
position
The edit position: a new location for the edge of self
(in nanoseconds) in the timeline coordinates
Returns
true if the edit of self completed, false on failure.
fn get_duration(&self) -> ClockTime
fn get_inpoint(&self) -> ClockTime
fn get_layer_priority(&self) -> u32
Gets the priority of the layer the element is in. A Group may span
several layers, so this would return the highest priority (numerically,
the smallest) amongst them.
Feature: v1_16
Returns
The priority of the layer self is in, or
GES_TIMELINE_ELEMENT_NO_LAYER_PRIORITY if self does not exist in a
layer.
fn get_max_duration(&self) -> ClockTime
Gets the TimelineElement:max-duration for the element.
Returns
The max-duration of self (in nanoseconds).
fn get_name(&self) -> Option<GString>
fn get_natural_framerate(&self) -> Option<(i32, i32)>
Get the "natural" framerate of self. This is to say, for example
for a VideoUriSource the framerate of the source.
Note that a AudioSource may also have a natural framerate if it derives
from the same SourceClip asset as a VideoSource, and its value will
be that of the video source. For example, if the uri of a UriClip points
to a file that contains both a video and audio stream, then the corresponding
AudioUriSource will share the natural framerate of the corresponding
VideoUriSource.
Feature: v1_18
framerate_n
The framerate numerator
framerate_d
The framerate denominator
Returns
Whether self has a natural framerate or not, framerate_n
and framerate_d will be set to, respectively, 0 and -1 if it is
not the case.
fn get_parent(&self) -> Option<TimelineElement>
Gets the TimelineElement:parent for the element.
Returns
The parent of self, or None if
self has no parent.
fn get_priority(&self) -> u32
fn get_start(&self) -> ClockTime
fn get_timeline(&self) -> Option<Timeline>
Gets the TimelineElement:timeline for the element.
Returns
The timeline of self, or None
if self has no timeline.
fn get_toplevel_parent(&self) -> Option<TimelineElement>
fn get_track_types(&self) -> TrackType
Gets the track types that the element can interact with, i.e. the type
of Track it can exist in, or will create TrackElement-s for.
Returns
The track types that self supports.
fn paste(&self, paste_position: ClockTime) -> Result<TimelineElement, BoolError>
Paste an element inside the same timeline and layer as self. self
must be the return of TimelineElementExt::copy with deep=TRUE,
and it should not be changed before pasting.
self is not placed in the timeline, instead a new element is created,
alike to the originally copied element. Note that the originally
copied element must stay within the same timeline and layer, at both
the point of copying and pasting.
Pasting may fail if it would place the timeline in an unsupported configuration.
After calling this function element should not be used. In particular,
element can not be pasted again. Instead, you can copy the
returned element and paste that copy (although, this is only possible
if the paste was successful).
See also TimelineExt::paste_element.
paste_position
The position in the timeline element should be pasted
to, i.e. the TimelineElement:start value for the pasted element.
Returns
The newly created element, or
None if pasting fails.
fn ripple(&self, start: ClockTime) -> Result<(), BoolError>
Edits the start time of an element within its timeline in ripple mode.
See TimelineElementExt::edit with EditMode::Ripple and
Edge::None.
start
The new start time of self in ripple mode
Returns
true if the ripple edit of self completed, false on
failure.
fn ripple_end(&self, end: ClockTime) -> Result<(), BoolError>
Edits the end time of an element within its timeline in ripple mode.
See TimelineElementExt::edit with EditMode::Ripple and
Edge::End.
end
The new end time of self in ripple mode
Returns
true if the ripple edit of self completed, false on
failure.
fn roll_end(&self, end: ClockTime) -> Result<(), BoolError>
Edits the end time of an element within its timeline in roll mode.
See TimelineElementExt::edit with EditMode::Roll and
Edge::End.
end
The new end time of self in roll mode
Returns
true if the roll edit of self completed, false on failure.
fn roll_start(&self, start: ClockTime) -> Result<(), BoolError>
Edits the start time of an element within its timeline in roll mode.
See TimelineElementExt::edit with EditMode::Roll and
Edge::Start.
start
The new start time of self in roll mode
Returns
true if the roll edit of self completed, false on failure.
fn set_duration(&self, duration: ClockTime) -> bool
Sets TimelineElement:duration for the element.
Whilst the element is part of a Timeline, this is the same as
editing the element with TimelineElementExt::edit under
EditMode::Trim with Edge::End. In particular, the
TimelineElement:duration of the element may be snapped to a
different timeline time difference from the one given. In addition,
setting may fail if it would place the timeline in an unsupported
configuration, or the element does not have enough internal content to
last the desired duration.
duration
The desired duration in its timeline
Returns
true if duration could be set for self.
fn set_inpoint(&self, inpoint: ClockTime) -> bool
Sets TimelineElement:in-point for the element. If the new in-point
is above the current TimelineElement:max-duration of the element,
this method will fail.
inpoint
The in-point, in internal time coordinates
Returns
true if inpoint could be set for self.
fn set_max_duration(&self, maxduration: ClockTime) -> bool
Sets TimelineElement:max-duration for the element. If the new
maximum duration is below the current TimelineElement:in-point of
the element, this method will fail.
maxduration
The maximum duration, in internal time coordinates
Returns
true if maxduration could be set for self.
fn set_name(&self, name: Option<&str>) -> Result<(), BoolError>
Sets the TimelineElement:name for the element. If None is given
for name, then the library will instead generate a new name based on
the type name of the element, such as the name "uriclip3" for a
UriClip, and will set that name instead.
If self already has a TimelineElement:timeline, you should not
call this function with name set to None.
You should ensure that, within each Timeline, every element has a
unique name. If you call this function with name as None, then
the library should ensure that the set generated name is unique from
previously generated names. However, if you choose a name that
interferes with the naming conventions of the library, the library will
attempt to ensure that the generated names will not conflict with the
chosen name, which may lead to a different name being set instead, but
the uniqueness between generated and user-chosen names is not
guaranteed.
name
The name self should take
Returns
true if name or a generated name for self could be set.
fn set_parent<P: IsA<TimelineElement>>(
&self,
parent: &P
) -> Result<(), BoolError>
&self,
parent: &P
) -> Result<(), BoolError>
Sets the TimelineElement:parent for the element.
This is used internally and you should normally not call this. A
Container will set the TimelineElement:parent of its children
in GESContainerExt::add and GESContainerExt::remove.
Note, if parent is not None, self must not already have a parent
set. Therefore, if you wish to switch parents, you will need to call
this function twice: first to set the parent to None, and then to the
new parent.
If parent is not None, you must ensure it already has a
(non-floating) reference to self before calling this.
Returns
true if parent could be set for self.
fn set_priority(&self, priority: u32) -> bool
Sets the priority of the element within the containing layer.
Deprecated since 1.10
All priority management is done by GES itself now.
To set Effect priorities ClipExt::set_top_effect_index should
be used.
priority
The priority
Returns
true if priority could be set for self.
fn set_start(&self, start: ClockTime) -> bool
Sets TimelineElement:start for the element. If the element has a
parent, this will also move its siblings with the same shift.
Whilst the element is part of a Timeline, this is the same as
editing the element with TimelineElementExt::edit under
EditMode::Normal with Edge::None. In particular, the
TimelineElement:start of the element may be snapped to a different
timeline time from the one given. In addition, setting may fail if it
would place the timeline in an unsupported configuration.
start
The desired start position of the element in its timeline
Returns
true if start could be set for self.
fn set_timeline<P: IsA<Timeline>>(&self, timeline: &P) -> Result<(), BoolError>
Sets the TimelineElement:timeline of the element.
This is used internally and you should normally not call this. A
Clip will have its TimelineElement:timeline set through its
Layer. A Track will similarly take care of setting the
TimelineElement:timeline of its TrackElement-s. A Group
will adopt the same TimelineElement:timeline as its children.
If timeline is None, this will stop its current
TimelineElement:timeline from tracking it, otherwise timeline will
start tracking self. Note, in the latter case, self must not already
have a timeline set. Therefore, if you wish to switch timelines, you
will need to call this function twice: first to set the timeline to
None, and then to the new timeline.
Returns
true if timeline could be set for self.
fn trim(&self, start: ClockTime) -> Result<(), BoolError>
Edits the start time of an element within its timeline in trim mode.
See TimelineElementExt::edit with EditMode::Trim and
Edge::Start.
start
The new start time of self in trim mode
Returns
true if the trim edit of self completed, false on failure.
fn get_property_in_point(&self) -> u64
The initial offset to use internally when outputting content (in nanoseconds, but in the time coordinates of the internal content).
For example, for a VideoUriSource that references some media
file, the "internal content" is the media file data, and the
in-point would correspond to some timestamp in the media file.
When playing the timeline, and when the element is first reached at
timeline-time TimelineElement:start, it will begin outputting the
data from the timestamp in-point onwards, until it reaches the
end of its TimelineElement:duration in the timeline.
For elements that have no internal content, this should be kept as 0.
fn set_property_in_point(&self, in_point: u64)
The initial offset to use internally when outputting content (in nanoseconds, but in the time coordinates of the internal content).
For example, for a VideoUriSource that references some media
file, the "internal content" is the media file data, and the
in-point would correspond to some timestamp in the media file.
When playing the timeline, and when the element is first reached at
timeline-time TimelineElement:start, it will begin outputting the
data from the timestamp in-point onwards, until it reaches the
end of its TimelineElement:duration in the timeline.
For elements that have no internal content, this should be kept as 0.
fn get_property_serialize(&self) -> bool
Whether the element should be serialized.
fn set_property_serialize(&self, serialize: bool)
Whether the element should be serialized.
fn connect_property_duration_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_in_point_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_max_duration_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_parent_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_priority_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_serialize_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_start_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_timeline_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
Implementors
impl<O: IsA<TimelineElement>> TimelineElementExt for O[src]
fn copy(&self, deep: bool) -> Result<TimelineElement, BoolError>[src]
fn edit(
&self,
layers: &[Layer],
new_layer_priority: i64,
mode: EditMode,
edge: Edge,
position: u64
) -> bool[src]
&self,
layers: &[Layer],
new_layer_priority: i64,
mode: EditMode,
edge: Edge,
position: u64
) -> bool
fn edit_full(
&self,
new_layer_priority: i64,
mode: EditMode,
edge: Edge,
position: u64
) -> Result<(), Error>[src]
&self,
new_layer_priority: i64,
mode: EditMode,
edge: Edge,
position: u64
) -> Result<(), Error>
fn get_duration(&self) -> ClockTime[src]
fn get_inpoint(&self) -> ClockTime[src]
fn get_layer_priority(&self) -> u32[src]
fn get_max_duration(&self) -> ClockTime[src]
fn get_name(&self) -> Option<GString>[src]
fn get_natural_framerate(&self) -> Option<(i32, i32)>[src]
fn get_parent(&self) -> Option<TimelineElement>[src]
fn get_priority(&self) -> u32[src]
fn get_start(&self) -> ClockTime[src]
fn get_timeline(&self) -> Option<Timeline>[src]
fn get_toplevel_parent(&self) -> Option<TimelineElement>[src]
fn get_track_types(&self) -> TrackType[src]
fn paste(&self, paste_position: ClockTime) -> Result<TimelineElement, BoolError>[src]
fn ripple(&self, start: ClockTime) -> Result<(), BoolError>[src]
fn ripple_end(&self, end: ClockTime) -> Result<(), BoolError>[src]
fn roll_end(&self, end: ClockTime) -> Result<(), BoolError>[src]
fn roll_start(&self, start: ClockTime) -> Result<(), BoolError>[src]
fn set_duration(&self, duration: ClockTime) -> bool[src]
fn set_inpoint(&self, inpoint: ClockTime) -> bool[src]
fn set_max_duration(&self, maxduration: ClockTime) -> bool[src]
fn set_name(&self, name: Option<&str>) -> Result<(), BoolError>[src]
fn set_parent<P: IsA<TimelineElement>>(
&self,
parent: &P
) -> Result<(), BoolError>[src]
&self,
parent: &P
) -> Result<(), BoolError>
fn set_priority(&self, priority: u32) -> bool[src]
fn set_start(&self, start: ClockTime) -> bool[src]
fn set_timeline<P: IsA<Timeline>>(&self, timeline: &P) -> Result<(), BoolError>[src]
fn trim(&self, start: ClockTime) -> Result<(), BoolError>[src]
fn get_property_in_point(&self) -> u64[src]
fn set_property_in_point(&self, in_point: u64)[src]
fn get_property_serialize(&self) -> bool[src]
fn set_property_serialize(&self, serialize: bool)[src]
fn connect_property_duration_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_in_point_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_max_duration_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_parent_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_priority_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_serialize_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_start_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_timeline_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId[src]
&self,
f: F
) -> SignalHandlerId