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use glib::translate::*;
use glib::IsA;
use gst::ContextRef;
use gst_gl_sys;
use std::ptr;
use GLDisplay;
pub trait ContextGLExt {
fn get_gl_display(&self) -> Option<GLDisplay>;
fn set_gl_display<T: IsA<GLDisplay>>(&self, display: &T);
}
impl ContextGLExt for ContextRef {
fn get_gl_display(&self) -> Option<GLDisplay> {
unsafe {
let mut display = ptr::null_mut();
if from_glib(gst_gl_sys::gst_context_get_gl_display(
self.as_mut_ptr(),
&mut display,
)) {
Some(from_glib_full(display))
} else {
None
}
}
}
fn set_gl_display<T: IsA<GLDisplay>>(&self, display: &T) {
unsafe {
gst_gl_sys::gst_context_set_gl_display(
self.as_mut_ptr(),
display.as_ref().to_glib_none().0,
);
}
}
}