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use glib;
use glib::object::ObjectType as ObjectType_;
use glib::translate::*;
use glib::StaticType;
use glib::Value;
use gobject_sys;
use gst_player_sys;
use PlayerSignalDispatcher;
glib_wrapper! {
pub struct PlayerGMainContextSignalDispatcher(Object<gst_player_sys::GstPlayerGMainContextSignalDispatcher, gst_player_sys::GstPlayerGMainContextSignalDispatcherClass, PlayerGMainContextSignalDispatcherClass>) @implements PlayerSignalDispatcher;
match fn {
get_type => || gst_player_sys::gst_player_g_main_context_signal_dispatcher_get_type(),
}
}
impl PlayerGMainContextSignalDispatcher {
pub fn get_property_application_context(&self) -> Option<glib::MainContext> {
unsafe {
let mut value = Value::from_type(<glib::MainContext as StaticType>::static_type());
gobject_sys::g_object_get_property(
self.as_ptr() as *mut gobject_sys::GObject,
b"application-context\0".as_ptr() as *const _,
value.to_glib_none_mut().0,
);
value
.get()
.expect("Return Value for property `application-context` getter")
}
}
}
unsafe impl Send for PlayerGMainContextSignalDispatcher {}
unsafe impl Sync for PlayerGMainContextSignalDispatcher {}