Trait gstreamer::prelude::DeviceExt [−][src]
pub trait DeviceExt: 'static {
fn create_element(&self, name: Option<&str>) -> Result<Element, BoolError>;
fn caps(&self) -> Option<Caps>;
fn device_class(&self) -> GString;
fn display_name(&self) -> GString;
fn properties(&self) -> Option<Structure>;
fn has_classes(&self, classes: &str) -> bool;
fn has_classesv(&self, classes: &[&str]) -> bool;
fn reconfigure_element<P: IsA<Element>>(
&self,
element: &P
) -> Result<(), BoolError>;
fn connect_removed<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F
) -> SignalHandlerId;
}Expand description
Required methods
fn device_class(&self) -> GString[src]
fn device_class(&self) -> GString[src]Gets the “class” of a device. This is a “/” separated list of
classes that represent this device. They are a subset of the
classes of the DeviceProvider that produced this device.
Returns
The device class. Free with g_free() after use.
fn display_name(&self) -> GString[src]
fn display_name(&self) -> GString[src]fn properties(&self) -> Option<Structure>[src]
fn properties(&self) -> Option<Structure>[src]fn has_classes(&self, classes: &str) -> bool[src]
fn has_classes(&self, classes: &str) -> bool[src]Tries to reconfigure an existing element to use the device. If this
function fails, then one must destroy the element and create a new one
using create_element().
Note: This should only be implemented for elements can change their device in the PLAYING state.
element
a Element
Returns
true if the element could be reconfigured to use this device,
false otherwise.
fn connect_removed<F: Fn(&Self) + Send + Sync + 'static>(
&self,
f: F
) -> SignalHandlerId[src]