Struct gstreamer::Preset[][src]

pub struct Preset(_);
Expand description

This interface offers methods to query and manipulate parameter preset sets. A preset is a bunch of property settings, together with meta data and a name. The name of a preset serves as key for subsequent method calls to manipulate single presets. All instances of one type will share the list of presets. The list is created on demand, if presets are not used, the list is not created.

The interface comes with a default implementation that serves most plugins. Wrapper plugins will override most methods to implement support for the native preset format of those wrapped plugins. One method that is useful to be overridden is PresetExt::property_names(). With that one can control which properties are saved and in which order. When implementing support for read-only presets, one should set the vmethods for PresetExt::save_preset() and PresetExt::delete_preset() to None. Applications can use PresetExt::is_editable() to check for that.

The default implementation supports presets located in a system directory, application specific directory and in the users home directory. When getting a list of presets individual presets are read and overlaid in 1) system, 2) application and 3) user order. Whenever an earlier entry is newer, the later entries will be updated. Since 1.8 you can also provide extra paths where to find presets through the GST_PRESET_PATH environment variable. Presets found in those paths will be considered as “app presets”.

Implements

PresetExt

Implementations

Gets the directory for application specific presets if set by the application.

Returns

the directory or None, don’t free or modify the string

Sets an extra directory as an absolute path that should be considered when looking for presets. Any presets in the application dir will shadow the system presets.

app_dir

the application specific preset dir

Returns

true for success, false if the dir already has been set

Trait Implementations

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Returns the type identifier of Self.

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Same as connect but takes a SignalId instead of a signal name.

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