[][src]Trait gstreamer_editing_services::prelude::TimelineExt

pub trait TimelineExt: 'static {
    fn add_layer<P: IsA<Layer>>(&self, layer: &P) -> Result<(), BoolError>;
fn add_track<P: IsA<Track>>(&self, track: &P) -> Result<(), BoolError>;
fn append_layer(&self) -> Layer;
fn commit(&self) -> bool;
fn commit_sync(&self) -> bool;
fn get_auto_transition(&self) -> bool;
fn get_duration(&self) -> ClockTime;
fn get_element(&self, name: &str) -> Option<TimelineElement>;
fn get_frame_at(&self, timestamp: ClockTime) -> FrameNumber;
fn get_frame_time(&self, frame_number: FrameNumber) -> ClockTime;
fn get_groups(&self) -> Vec<Group>;
fn get_layer(&self, priority: u32) -> Option<Layer>;
fn get_layers(&self) -> Vec<Layer>;
fn get_pad_for_track<P: IsA<Track>>(&self, track: &P) -> Option<Pad>;
fn get_snapping_distance(&self) -> ClockTime;
fn get_track_for_pad<P: IsA<Pad>>(&self, pad: &P) -> Option<Track>;
fn get_tracks(&self) -> Vec<Track>;
fn is_empty(&self) -> bool;
fn load_from_uri(&self, uri: &str) -> Result<(), Error>;
fn move_layer<P: IsA<Layer>>(
        &self,
        layer: &P,
        new_layer_priority: u32
    ) -> Result<(), BoolError>;
fn paste_element<P: IsA<TimelineElement>>(
        &self,
        element: &P,
        position: ClockTime,
        layer_priority: i32
    ) -> Option<TimelineElement>;
fn remove_layer<P: IsA<Layer>>(&self, layer: &P) -> Result<(), BoolError>;
fn remove_track<P: IsA<Track>>(&self, track: &P) -> Result<(), BoolError>;
fn save_to_uri<P: IsA<Asset>>(
        &self,
        uri: &str,
        formatter_asset: Option<&P>,
        overwrite: bool
    ) -> Result<(), Error>;
fn set_auto_transition(&self, auto_transition: bool);
fn set_snapping_distance(&self, snapping_distance: ClockTime);
fn connect_commited<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId;
fn connect_group_added<F: Fn(&Self, &Group) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_layer_added<F: Fn(&Self, &Layer) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_layer_removed<F: Fn(&Self, &Layer) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_select_element_track<F: Fn(&Self, &Clip, &TrackElement) -> Track + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_snapping_ended<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_snapping_started<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_track_added<F: Fn(&Self, &Track) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_track_removed<F: Fn(&Self, &Track) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_auto_transition_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_duration_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_snapping_distance_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; }

Trait containing all Timeline methods.

Implementors

Timeline

Required methods

fn add_layer<P: IsA<Layer>>(&self, layer: &P) -> Result<(), BoolError>

👎 Deprecated

Add a layer to the timeline.

If the layer contains Clip-s, then this may trigger the creation of their core track element children for the timeline's tracks, and the placement of the clip's children in the tracks of the timeline using Timeline::select-tracks-for-object. Some errors may occur if this would break one of the configuration rules of the timeline in one of its tracks. In such cases, some track elements would fail to be added to their tracks, but this method would still return true. As such, it is advised that you only add clips to layers that already part of a timeline. In such situations, LayerExt::add_clip is able to fail if adding the clip would cause such an error.

Deprecated since 1.18

This method requires you to ensure the layer's Layer:priority will be unique to the timeline. Use TimelineExt::append_layer and TimelineExt::move_layer instead.

layer

The layer to add

Returns

true if layer was properly added.

fn add_track<P: IsA<Track>>(&self, track: &P) -> Result<(), BoolError>

Add a track to the timeline.

If the timeline already contains clips, then this may trigger the creation of their core track element children for the track, and the placement of the clip's children in the track of the timeline using Timeline::select-tracks-for-object. Some errors may occur if this would break one of the configuration rules for the timeline in the track. In such cases, some track elements would fail to be added to the track, but this method would still return true. As such, it is advised that you avoid adding tracks to timelines that already contain clips.

track

The track to add

Returns

true if track was properly added.

fn append_layer(&self) -> Layer

Append a newly created layer to the timeline. The layer will be added at the lowest Layer:priority (numerically, the highest).

Returns

The newly created layer.

fn commit(&self) -> bool

Commit all the pending changes of the clips contained in the timeline.

When changes happen in a timeline, they are not immediately executed internally, in a way that effects the output data of the timeline. You should call this method when you are done with a set of changes and you want them to be executed.

Any pending changes will be executed in the backend. The Timeline::commited signal will be emitted once this has completed. You should not try to change the state of the timeline, seek it or add tracks to it before receiving this signal. You can use TimelineExt::commit_sync if you do not want to perform other tasks in the mean time.

Note that all the pending changes will automatically be executed when the timeline goes from gst::State::Ready to gst::State::Paused, which is usually triggered by a corresponding state changes in a containing Pipeline.

Returns

true if pending changes were committed, or false if nothing needed to be committed.

fn commit_sync(&self) -> bool

Commit all the pending changes of the clips contained in the timeline and wait for the changes to complete.

See TimelineExt::commit.

Returns

true if pending changes were committed, or false if nothing needed to be committed.

fn get_auto_transition(&self) -> bool

Gets Timeline:auto-transition for the timeline.

Returns

The auto-transition of self_.

fn get_duration(&self) -> ClockTime

Get the current Timeline:duration of the timeline

Returns

The current duration of self.

fn get_element(&self, name: &str) -> Option<TimelineElement>

Gets the element contained in the timeline with the given name.

name

The name of the element to find

Returns

The timeline element in self with the given name, or None if it was not found.

fn get_frame_at(&self, timestamp: ClockTime) -> FrameNumber

This method allows you to convert a timeline gst::ClockTime into its corresponding FrameNumber in the timeline's output.

Feature: v1_18

timestamp

The timestamp to get the corresponding frame number of

Returns

The frame number timestamp corresponds to.

fn get_frame_time(&self, frame_number: FrameNumber) -> ClockTime

This method allows you to convert a timeline output frame number into a timeline gst::ClockTime. For example, this time could be used to seek to a particular frame in the timeline's output, or as the edit position for an element within the timeline.

Feature: v1_18

frame_number

The frame number to get the corresponding timestamp of in the timeline coordinates

Returns

The timestamp corresponding to frame_number in the output of self.

fn get_groups(&self) -> Vec<Group>

Get the list of Group-s present in the timeline.

Returns

The list of groups that contain clips present in self's layers. Must not be changed.

fn get_layer(&self, priority: u32) -> Option<Layer>

Retrieve the layer whose index in the timeline matches the given priority.

priority

The priority/index of the layer to find

Returns

The layer with the given priority, or None if none was found.

Since 1.6

fn get_layers(&self) -> Vec<Layer>

Get the list of Layer-s present in the timeline.

Returns

The list of layers present in self sorted by priority.

fn get_pad_for_track<P: IsA<Track>>(&self, track: &P) -> Option<Pad>

Search for the gst::Pad corresponding to the given timeline's track. You can link to this pad to receive the output data of the given track.

track

A track

Returns

The pad corresponding to track, or None if there is an error.

fn get_snapping_distance(&self) -> ClockTime

Gets the Timeline:snapping-distance for the timeline.

Returns

The snapping distance (in nanoseconds) of self.

fn get_track_for_pad<P: IsA<Pad>>(&self, pad: &P) -> Option<Track>

Search for the Track corresponding to the given timeline's pad.

pad

A pad

Returns

The track corresponding to pad, or None if there is an error.

fn get_tracks(&self) -> Vec<Track>

Get the list of Track-s used by the timeline.

Returns

The list of tracks used by self.

fn is_empty(&self) -> bool

Check whether the timeline is empty or not.

Returns

true if self is empty.

fn load_from_uri(&self, uri: &str) -> Result<(), Error>

Loads the contents of URI into the timeline.

uri

The URI to load from

Returns

true if the timeline was loaded successfully from uri.

fn move_layer<P: IsA<Layer>>(
    &self,
    layer: &P,
    new_layer_priority: u32
) -> Result<(), BoolError>

Moves a layer within the timeline to the index given by new_layer_priority. An index of 0 corresponds to the layer with the highest priority in a timeline. If new_layer_priority is greater than the number of layers present in the timeline, it will become the lowest priority layer.

Feature: v1_16

layer

A layer within self, whose priority should be changed

new_layer_priority

The new index for layer

fn paste_element<P: IsA<TimelineElement>>(
    &self,
    element: &P,
    position: ClockTime,
    layer_priority: i32
) -> Option<TimelineElement>

Paste an element inside the timeline. element must be the return of TimelineElementExt::copy with deep=TRUE, and it should not be changed before pasting. element itself is not placed in the timeline, instead a new element is created, alike to the originally copied element. Note that the originally copied element must also lie within self, at both the point of copying and pasting.

Pasting may fail if it would place the timeline in an unsupported configuration.

After calling this function element should not be used. In particular, element can not be pasted again. Instead, you can copy the returned element and paste that copy (although, this is only possible if the paste was successful).

See also TimelineElementExt::paste.

element

The element to paste

position

The position in the timeline element should be pasted to, i.e. the TimelineElement:start value for the pasted element.

layer_priority

The layer into which the element should be pasted. -1 means paste to the same layer from which element has been copied from

Returns

The newly created element, or None if pasting fails.

fn remove_layer<P: IsA<Layer>>(&self, layer: &P) -> Result<(), BoolError>

Removes a layer from the timeline.

layer

The layer to remove

Returns

true if layer was properly removed.

fn remove_track<P: IsA<Track>>(&self, track: &P) -> Result<(), BoolError>

Remove a track from the timeline.

track

The track to remove

Returns

true if track was properly removed.

fn save_to_uri<P: IsA<Asset>>(
    &self,
    uri: &str,
    formatter_asset: Option<&P>,
    overwrite: bool
) -> Result<(), Error>

Saves the timeline to the given location. If formatter_asset is None, the method will attempt to save in the same format the timeline was loaded from, before defaulting to the formatter with highest rank.

uri

The location to save to

formatter_asset

The formatter asset to use, or None

overwrite

true to overwrite file if it exists

Returns

true if self was successfully saved to uri.

fn set_auto_transition(&self, auto_transition: bool)

Sets Timeline:auto-transition for the timeline. This will also set the corresponding Layer:auto-transition for all of the timeline's layers to the same value. See LayerExt::set_auto_transition if you wish to set the layer's Layer:auto-transition individually.

auto_transition

Whether transitions should be automatically added to self's layers

fn set_snapping_distance(&self, snapping_distance: ClockTime)

Sets Timeline:snapping-distance for the timeline. This new value will only effect future snappings and will not be used to snap the current element positions within the timeline.

snapping_distance

The snapping distance to use (in nanoseconds)

fn connect_commited<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

This signal will be emitted once the changes initiated by TimelineExt::commit have been executed in the backend. Use TimelineExt::commit_sync if you do not want to have to connect to this signal.

fn connect_group_added<F: Fn(&Self, &Group) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

Will be emitted after the group is added to to the timeline. This can happen when grouping with ges_container_group, or by adding containers to a newly created group.

Note that this should not be emitted whilst a timeline is being loaded from its Project asset. You should connect to the project's Project::loaded signal if you want to know which groups were created for the timeline.

group

The group that was added to timeline

fn connect_layer_added<F: Fn(&Self, &Layer) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

Will be emitted after the layer is added to the timeline.

Note that this should not be emitted whilst a timeline is being loaded from its Project asset. You should connect to the project's Project::loaded signal if you want to know which layers were created for the timeline.

layer

The layer that was added to timeline

fn connect_layer_removed<F: Fn(&Self, &Layer) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

Will be emitted after the layer is removed from the timeline.

layer

The layer that was removed from timeline

fn connect_select_element_track<F: Fn(&Self, &Clip, &TrackElement) -> Track + 'static>(
    &self,
    f: F
) -> SignalHandlerId

Simplified version of Timeline::select-tracks-for-object which only allows track_element to be added to a single Track.

Feature: v1_18

clip

The clip that track_element is being added to

track_element

The element being added

Returns

A track to put track_element into, or None if it should be discarded.

fn connect_snapping_ended<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

Will be emitted whenever a snapping event ends. After a snap event has started (see Timeline::snapping-started), it can later end because either another timeline edit has occurred (which may or may not have created a new snapping event), or because the timeline has been committed.

obj1

The first element that was snapping

obj2

The second element that was snapping

position

The position where the two objects were to be snapped to

fn connect_snapping_started<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

Will be emitted whenever an element's movement invokes a snapping event during an edit (usually of one of its ancestors) because its start or end point lies within the Timeline:snapping-distance of another element's start or end point.

See EditMode to see what can snap during an edit.

Note that only up to one snapping-started signal will be emitted per element edit within a timeline.

obj1

The first element that is snapping

obj2

The second element that is snapping

position

The position where the two objects will snap to

fn connect_track_added<F: Fn(&Self, &Track) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

Will be emitted after the track is added to the timeline.

Note that this should not be emitted whilst a timeline is being loaded from its Project asset. You should connect to the project's Project::loaded signal if you want to know which tracks were created for the timeline.

track

The track that was added to timeline

fn connect_track_removed<F: Fn(&Self, &Track) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

Will be emitted after the track is removed from the timeline.

track

The track that was removed from timeline

fn connect_property_auto_transition_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_duration_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_snapping_distance_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

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Implementors

impl<O: IsA<Timeline>> TimelineExt for O[src]

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