Enum gstreamer::StateChange[][src]

#[non_exhaustive]
pub enum StateChange {
    NullToReady,
    ReadyToPaused,
    PausedToPlaying,
    PlayingToPaused,
    PausedToReady,
    ReadyToNull,
    NullToNull,
    ReadyToReady,
    PausedToPaused,
    PlayingToPlaying,
    // some variants omitted
}
Expand description

These are the different state changes an element goes through. State::NullState::Playing is called an upwards state change and State::PlayingState::Null a downwards state change.

Variants (Non-exhaustive)

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
NullToReady

state change from NULL to READY.

ReadyToPaused

state change from READY to PAUSED.

PausedToPlaying

state change from PAUSED to PLAYING.

PlayingToPaused

state change from PLAYING to PAUSED.

PausedToReady

state change from PAUSED to READY.

ReadyToNull

state change from READY to NULL.

NullToNull

state change from NULL to NULL. (Since: 1.14)

ReadyToReady

state change from READY to READY, This might happen when going to PAUSED asynchronously failed, in that case elements should make sure they are in a proper, coherent READY state. (Since: 1.14)

PausedToPaused

state change from PAUSED to PAUSED. This might happen when elements were in PLAYING state and ‘lost state’, they should make sure to go back to real ‘PAUSED’ state (prerolling for example). (Since: 1.14)

PlayingToPlaying

state change from PLAYING to PLAYING. (Since: 1.14)

Implementations

Trait Implementations

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This method tests for self and other values to be equal, and is used by ==. Read more

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This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Returns the type identifier of Self.

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Auto Trait Implementations

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Performs the conversion.