Enum gstreamer::StateChange [−][src]
#[non_exhaustive] pub enum StateChange { NullToReady, ReadyToPaused, PausedToPlaying, PlayingToPaused, PausedToReady, ReadyToNull, NullToNull, ReadyToReady, PausedToPaused, PlayingToPlaying, // some variants omitted }
Expand description
These are the different state changes an element goes through.
State::Null
⇒ State::Playing
is called an upwards state change
and State::Playing
⇒ State::Null
a downwards state change.
Variants (Non-exhaustive)
This enum is marked as non-exhaustive
state change from NULL to READY.
- The element must check if the resources it needs are available. Device sinks and -sources typically try to probe the device to constrain their caps.
- The element opens the device (in case feature need to be probed).
state change from READY to PAUSED.
- The element pads are activated in order to receive data in PAUSED. Streaming threads are started.
- Some elements might need to return
StateChangeReturn::Async
and complete the state change when they have enough information. It is a requirement for sinks to returnStateChangeReturn::Async
and complete the state change when they receive the first buffer orEventType::Eos
(preroll). Sinks also block the dataflow when in PAUSED. - A pipeline resets the running_time to 0.
- Live sources return
StateChangeReturn::NoPreroll
and don’t generate data.
state change from PAUSED to PLAYING.
- Most elements ignore this state change.
- The pipeline selects a
Clock
and distributes this to all the children before setting them to PLAYING. This means that it is only allowed to synchronize on theClock
in the PLAYING state. - The pipeline uses the
Clock
and the running_time to calculate the base_time. The base_time is distributed to all children when performing the state change. - Sink elements stop blocking on the preroll buffer or event and start rendering the data.
- Sinks can post
GST_MESSAGE_EOS
in the PLAYING state. It is not allowed to postGST_MESSAGE_EOS
when not in the PLAYING state. - While streaming in PAUSED or PLAYING elements can create and remove sometimes pads.
- Live sources start generating data and return
StateChangeReturn::Success
.
state change from PLAYING to PAUSED.
- Most elements ignore this state change.
- The pipeline calculates the running_time based on the last selected
Clock
and the base_time. It stores this information to continue playback when going back to the PLAYING state. - Sinks unblock any
Clock
wait calls. - When a sink does not have a pending buffer to play, it returns
StateChangeReturn::Async
from this state change and completes the state change when it receives a new buffer or anEventType::Eos
. - Any queued
GST_MESSAGE_EOS
items are removed since they will be reposted when going back to the PLAYING state. The EOS messages are queued inBin
containers. - Live sources stop generating data and return
StateChangeReturn::NoPreroll
.
state change from PAUSED to READY.
- Sinks unblock any waits in the preroll.
- Elements unblock any waits on devices
- Chain or get_range functions return
FlowReturn::Flushing
. - The element pads are deactivated so that streaming becomes impossible and all streaming threads are stopped.
- The sink forgets all negotiated formats
- Elements remove all sometimes pads
state change from READY to NULL.
- Elements close devices
- Elements reset any internal state.
state change from NULL to NULL. (Since: 1.14)
state change from READY to READY, This might happen when going to PAUSED asynchronously failed, in that case elements should make sure they are in a proper, coherent READY state. (Since: 1.14)
state change from PAUSED to PAUSED. This might happen when elements were in PLAYING state and ‘lost state’, they should make sure to go back to real ‘PAUSED’ state (prerolling for example). (Since: 1.14)
state change from PLAYING to PLAYING. (Since: 1.14)
Implementations
Trait Implementations
type Checker = GenericValueTypeChecker<Self>
type Checker = GenericValueTypeChecker<Self>
Value type checker.
Get the contained value from a Value
. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Returns the type identifier of Self
.
Auto Trait Implementations
impl RefUnwindSafe for StateChange
impl Send for StateChange
impl Sync for StateChange
impl Unpin for StateChange
impl UnwindSafe for StateChange
Blanket Implementations
Mutably borrows from an owned value. Read more
Returns a SendValue
clone of self
.