Trait gstreamer_editing_services::prelude::TimelineExt [−][src]
pub trait TimelineExt: 'static {}Show methods
fn add_layer<P: IsA<Layer>>(&self, layer: &P) -> Result<(), BoolError>; fn add_track<P: IsA<Track>>(&self, track: &P) -> Result<(), BoolError>; fn append_layer(&self) -> Layer; fn commit(&self) -> bool; fn commit_sync(&self) -> bool; fn is_auto_transition(&self) -> bool; fn duration(&self) -> ClockTime; fn element(&self, name: &str) -> Option<TimelineElement>; fn frame_at(&self, timestamp: ClockTime) -> FrameNumber; fn frame_time(&self, frame_number: FrameNumber) -> Option<ClockTime>; fn groups(&self) -> Vec<Group>; fn layer(&self, priority: u32) -> Option<Layer>; fn layers(&self) -> Vec<Layer>; fn pad_for_track<P: IsA<Track>>(&self, track: &P) -> Option<Pad>; fn snapping_distance(&self) -> Option<ClockTime>; fn track_for_pad<P: IsA<Pad>>(&self, pad: &P) -> Option<Track>; fn tracks(&self) -> Vec<Track>; fn is_empty(&self) -> bool; fn load_from_uri(&self, uri: &str) -> Result<(), Error>; fn move_layer<P: IsA<Layer>>(
&self,
layer: &P,
new_layer_priority: u32
) -> Result<(), BoolError>; fn paste_element<P: IsA<TimelineElement>>(
&self,
element: &P,
position: ClockTime,
layer_priority: i32
) -> Option<TimelineElement>; fn remove_layer<P: IsA<Layer>>(&self, layer: &P) -> Result<(), BoolError>; fn remove_track<P: IsA<Track>>(&self, track: &P) -> Result<(), BoolError>; fn save_to_uri<P: IsA<Asset>>(
&self,
uri: &str,
formatter_asset: Option<&P>,
overwrite: bool
) -> Result<(), Error>; fn set_auto_transition(&self, auto_transition: bool); fn set_snapping_distance(
&self,
snapping_distance: impl Into<Option<ClockTime>>
); fn connect_commited<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_group_added<F: Fn(&Self, &Group) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_layer_added<F: Fn(&Self, &Layer) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_layer_removed<F: Fn(&Self, &Layer) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_select_element_track<F: Fn(&Self, &Clip, &TrackElement) -> Track + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_snapping_ended<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_snapping_started<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_track_added<F: Fn(&Self, &Track) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_track_removed<F: Fn(&Self, &Track) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_auto_transition_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_duration_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId; fn connect_snapping_distance_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
Expand description
Required methods
Since 1.18
Add a layer to the timeline.
If the layer contains Clip
-s, then this may trigger the creation of
their core track element children for the timeline’s tracks, and the
placement of the clip’s children in the tracks of the timeline using
signal::Timeline::select-tracks-for-object
. Some errors may occur if this
would break one of the configuration rules of the timeline in one of
its tracks. In such cases, some track elements would fail to be added
to their tracks, but this method would still return true
. As such, it
is advised that you only add clips to layers that already part of a
timeline. In such situations, LayerExt::add_clip()
is able to fail if
adding the clip would cause such an error.
Deprecated since 1.18
This method requires you to ensure the layer’s
property::Layer::priority
will be unique to the timeline. Use
append_layer()
and move_layer()
instead.
layer
The layer to add
Returns
true
if layer
was properly added.
Add a track to the timeline.
If the timeline already contains clips, then this may trigger the
creation of their core track element children for the track, and the
placement of the clip’s children in the track of the timeline using
signal::Timeline::select-tracks-for-object
. Some errors may occur if this
would break one of the configuration rules for the timeline in the
track. In such cases, some track elements would fail to be added to the
track, but this method would still return true
. As such, it is advised
that you avoid adding tracks to timelines that already contain clips.
track
The track to add
Returns
true
if track
was properly added.
fn append_layer(&self) -> Layer
[src]
fn append_layer(&self) -> Layer
[src]Append a newly created layer to the timeline. The layer will
be added at the lowest property::Layer::priority
(numerically, the highest).
Returns
The newly created layer.
Commit all the pending changes of the clips contained in the timeline.
When changes happen in a timeline, they are not immediately executed internally, in a way that effects the output data of the timeline. You should call this method when you are done with a set of changes and you want them to be executed.
Any pending changes will be executed in the backend. The
signal::Timeline::commited
signal will be emitted once this has completed.
You should not try to change the state of the timeline, seek it or add
tracks to it before receiving this signal. You can use
commit_sync()
if you do not want to perform other tasks in
the mean time.
Note that all the pending changes will automatically be executed when
the timeline goes from gst::State::Ready
to gst::State::Paused
, which is
usually triggered by a corresponding state changes in a containing
Pipeline
.
Returns
true
if pending changes were committed, or false
if nothing
needed to be committed.
fn commit_sync(&self) -> bool
[src]
fn commit_sync(&self) -> bool
[src]fn is_auto_transition(&self) -> bool
[src]
fn is_auto_transition(&self) -> bool
[src]fn element(&self, name: &str) -> Option<TimelineElement>
[src]
fn element(&self, name: &str) -> Option<TimelineElement>
[src]fn frame_at(&self, timestamp: ClockTime) -> FrameNumber
[src]
fn frame_at(&self, timestamp: ClockTime) -> FrameNumber
[src]v1_18
only.fn frame_time(&self, frame_number: FrameNumber) -> Option<ClockTime>
[src]
fn frame_time(&self, frame_number: FrameNumber) -> Option<ClockTime>
[src]v1_18
only.This method allows you to convert a timeline output frame number into a
timeline GstClockTime
. For example, this time could be used to seek to a
particular frame in the timeline’s output, or as the edit position for
an element within the timeline.
frame_number
The frame number to get the corresponding timestamp of in the timeline coordinates
Returns
The timestamp corresponding to frame_number
in the output of self
.
fn snapping_distance(&self) -> Option<ClockTime>
[src]
fn snapping_distance(&self) -> Option<ClockTime>
[src]Gets the property::Timeline::snapping-distance
for the timeline.
Returns
The snapping distance (in nanoseconds) of self
.
v1_16
only.Moves a layer within the timeline to the index given by
new_layer_priority
.
An index of 0 corresponds to the layer with the highest priority in a
timeline. If new_layer_priority
is greater than the number of layers
present in the timeline, it will become the lowest priority layer.
layer
A layer within self
, whose priority should be changed
new_layer_priority
The new index for layer
fn paste_element<P: IsA<TimelineElement>>(
&self,
element: &P,
position: ClockTime,
layer_priority: i32
) -> Option<TimelineElement>
[src]
fn paste_element<P: IsA<TimelineElement>>(
&self,
element: &P,
position: ClockTime,
layer_priority: i32
) -> Option<TimelineElement>
[src]Paste an element inside the timeline. element
must be the return of
ges_timeline_element_copy()
with deep=TRUE
,
and it should not be changed before pasting. element
itself is not
placed in the timeline, instead a new element is created, alike to the
originally copied element. Note that the originally copied element must
also lie within self
, at both the point of copying and pasting.
Pasting may fail if it would place the timeline in an unsupported configuration.
After calling this function element
should not be used. In particular,
element
can not be pasted again. Instead, you can copy the
returned element and paste that copy (although, this is only possible
if the paste was successful).
See also TimelineElementExt::paste()
.
element
The element to paste
position
The position in the timeline element
should be pasted to,
i.e. the property::TimelineElement::start
value for the pasted element.
layer_priority
The layer into which the element should be pasted.
-1 means paste to the same layer from which element
has been copied from
Returns
The newly created element, or
None
if pasting fails.
Saves the timeline to the given location. If formatter_asset
is None
,
the method will attempt to save in the same format the timeline was
loaded from, before defaulting to the formatter with highest rank.
uri
The location to save to
formatter_asset
The formatter asset to use, or None
overwrite
true
to overwrite file if it exists
Returns
true
if self
was successfully saved to uri
.
fn set_auto_transition(&self, auto_transition: bool)
[src]
fn set_auto_transition(&self, auto_transition: bool)
[src]Sets property::Timeline::auto-transition
for the timeline. This will also set
the corresponding property::Layer::auto-transition
for all of the timeline’s
layers to the same value. See LayerExt::set_auto_transition()
if you
wish to set the layer’s property::Layer::auto-transition
individually.
auto_transition
Whether transitions should be automatically added
to self
’s layers
fn set_snapping_distance(&self, snapping_distance: impl Into<Option<ClockTime>>)
[src]
fn set_snapping_distance(&self, snapping_distance: impl Into<Option<ClockTime>>)
[src]Sets property::Timeline::snapping-distance
for the timeline. This new value
will only effect future snappings and will not be used to snap the
current element positions within the timeline.
snapping_distance
The snapping distance to use (in nanoseconds)
fn connect_commited<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]fn connect_group_added<F: Fn(&Self, &Group) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]fn connect_layer_added<F: Fn(&Self, &Layer) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]fn connect_layer_removed<F: Fn(&Self, &Layer) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]fn connect_select_element_track<F: Fn(&Self, &Clip, &TrackElement) -> Track + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
fn connect_select_element_track<F: Fn(&Self, &Clip, &TrackElement) -> Track + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]v1_18
only.fn connect_snapping_ended<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]fn connect_snapping_started<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]fn connect_track_added<F: Fn(&Self, &Track) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]fn connect_track_removed<F: Fn(&Self, &Track) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]fn connect_auto_transition_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]fn connect_duration_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]fn connect_snapping_distance_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]Implementors
v1_18
only.v1_18
only.v1_16
only.fn paste_element<P: IsA<TimelineElement>>(
&self,
element: &P,
position: ClockTime,
layer_priority: i32
) -> Option<TimelineElement>
[src]fn save_to_uri<P: IsA<Asset>>(
&self,
uri: &str,
formatter_asset: Option<&P>,
overwrite: bool
) -> Result<(), Error>
[src]fn connect_select_element_track<F: Fn(&Self, &Clip, &TrackElement) -> Track + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
fn connect_select_element_track<F: Fn(&Self, &Clip, &TrackElement) -> Track + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]v1_18
only.fn connect_snapping_ended<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]fn connect_snapping_started<F: Fn(&Self, &TrackElement, &TrackElement, u64) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]