Struct gstreamer_editing_services::Asset [−][src]
pub struct Asset(_);
Expand description
A Asset
in the GStreamer Editing Services represents a resources
that can be used. In particular, any class that implements the
Extractable
interface may have some associated assets with a
corresponding property::Asset::extractable-type
, from which its objects can be
extracted using AssetExt::extract()
. Some examples would be
Clip
, GESFormatter
and TrackElement
.
All assets that are created within GES are stored in a cache; one per
each property::Asset::id
and property::Asset::extractable-type
pair. These assets can
be fetched, and initialized if they do not yet exist in the cache,
using request()
.
GESAsset *effect_asset;
GESEffect *effect;
// You create an asset for an effect
effect_asset = ges_asset_request (GES_TYPE_EFFECT, "agingtv", NULL);
// And now you can extract an instance of GESEffect from that asset
effect = GES_EFFECT (ges_asset_extract (effect_asset));
The advantage of using assets, rather than simply creating the object
directly, is that the currently loaded resources can be listed with
ges_list_assets()
and displayed to an end user. For example, to show
which media files have been loaded, and a standard list of effects. In
fact, the GES library already creates assets for TransitionClip
and
GESFormatter
, which you can use to list all the available transition
types and supported formats.
The other advantage is that Asset
implements GESMetaContainer
, so
metadata can be set on the asset, with some subclasses automatically
creating this metadata on initiation.
For example, to display information about the supported formats, you could do the following:
GList *formatter_assets, *tmp;
// List all the transitions
formatter_assets = ges_list_assets (GES_TYPE_FORMATTER);
// Print some infos about the formatter GESAsset
for (tmp = formatter_assets; tmp; tmp = tmp->next) {
gst_print ("Name of the formatter: %s, file extension it produces: %s",
ges_meta_container_get_string (
GES_META_CONTAINER (tmp->data), GES_META_FORMATTER_NAME),
ges_meta_container_get_string (
GES_META_CONTAINER (tmp->data), GES_META_FORMATTER_EXTENSION));
}
g_list_free (transition_assets);
ID
Each asset is uniquely defined in the cache by its
property::Asset::extractable-type
and property::Asset::id
. Depending on the
property::Asset::extractable-type
, the property::Asset::id
can be used to parametrise
the creation of the object upon extraction. By default, a class that
implements Extractable
will only have a single associated asset,
with an property::Asset::id
set to the type name of its objects. However, this
is overwritten by some implementations, which allow a class to have
multiple associated assets. For example, for TransitionClip
the
property::Asset::id
will be a nickname of the property::TransitionClip::vtype
. You
should check the documentation for each extractable type to see if they
differ from the default.
Moreover, each property::Asset::extractable-type
may also associate itself
with a specific asset subclass. In such cases, when their asset is
requested, an asset of this subclass will be returned instead.
Managing
You can use a Project
to easily manage the assets of a
Timeline
.
Proxies
Some assets can (temporarily) act as the property::Asset::proxy
of another
asset. When the original asset is requested from the cache, the proxy
will be returned in its place. This can be useful if, say, you want
to substitute a UriClipAsset
corresponding to a high resolution
media file with the asset of a lower resolution stand in.
An asset may even have several proxies, the first of which will act as
its default and be returned on requests, but the others will be ordered
to take its place once it is removed. You can add a proxy to an asset,
or set its default, using AssetExt::set_proxy()
, and you can remove
them with AssetExt::unproxy()
.
Implements
Implementations
Indicate that an existing Asset
in the cache should be reloaded
upon the next request. This can be used when some condition has
changed, which may require that an existing asset should be updated.
For example, if an external resource has changed or now become
available.
Note, the asset is not immediately changed, but will only actually
reload on the next call to request()
or
request_async()
.
extractable_type
The property::Asset::extractable-type
of the asset that
needs reloading
id
The property::Asset::id
of the asset asset that needs
reloading
Returns
true
if the specified asset exists in the cache and could be
marked for reloading.
Returns an asset with the given properties. If such an asset already exists in the cache (it has been previously created in GES), then a reference to the existing asset is returned. Otherwise, a newly created asset is returned, and also added to the cache.
If the requested asset has been loaded with an error, then error
is
set, if given, and None
will be returned instead.
Note that the given id
may not be exactly the property::Asset::id
that is
set on the returned asset. For instance, it may be adjusted into a
standard format. Or, if a Extractable
type does not have its
extraction parametrised, as is the case by default, then the given id
may be ignored entirely and the property::Asset::id
set to some standard, in
which case a None
id
can be given.
Similarly, the given extractable_type
may not be exactly the
property::Asset::extractable-type
that is set on the returned asset. Instead,
the actual extractable type may correspond to a subclass of the given
extractable_type
, depending on the given id
.
Moreover, depending on the given extractable_type
, the returned asset
may belong to a subclass of Asset
.
Finally, if the requested asset has a property::Asset::proxy
, then the proxy
that is found at the end of the chain of proxies is returned (a proxy’s
proxy will take its place, and so on, unless it has no proxy).
Some asset subclasses only support asynchronous construction of its
assets, such as UriClip
. For such assets this method will fail, and
you should use request_async()
instead. In the case of
UriClip
, you can use UriClipAsset::request_sync()
if you only
want to wait for the request to finish.
extractable_type
The property::Asset::extractable-type
of the asset
id
The property::Asset::id
of the asset
Returns
A reference to the requested
asset, or None
if an error occurred.
Requests an asset with the given properties asynchronously (see
request()
). When the asset has been initialized or fetched
from the cache, the given callback function will be called. The
asset can then be retrieved in the callback using the
ges_asset_request_finish()
method on the given GAsyncResult
.
Note that the source object passed to the callback will be the
Asset
corresponding to the request, but it may not have loaded
correctly and therefore can not be used as is. Instead,
ges_asset_request_finish()
should be used to fetch a usable asset, or
indicate that an error occurred in the asset’s creation.
Note that the callback will be called in the GMainLoop
running under
the same GMainContext
that ges_init()
was called in. So, if you wish
the callback to be invoked outside the default GMainContext
, you can
call g_main_context_push_thread_default()
in a new thread before
calling ges_init()
.
Example of an asynchronous asset request:
// The request callback
static void
asset_loaded_cb (GESAsset * source, GAsyncResult * res, gpointer user_data)
{
GESAsset *asset;
GError *error = NULL;
asset = ges_asset_request_finish (res, &error);
if (asset) {
gst_print ("The file: %s is usable as a GESUriClip",
ges_asset_get_id (asset));
} else {
gst_print ("The file: %s is *not* usable as a GESUriClip because: %s",
ges_asset_get_id (source), error->message);
}
gst_object_unref (asset);
}
// The request:
ges_asset_request_async (GES_TYPE_URI_CLIP, some_uri, NULL,
(GAsyncReadyCallback) asset_loaded_cb, user_data);
extractable_type
The property::Asset::extractable-type
of the asset
id
The property::Asset::id
of the asset
cancellable
An object to allow cancellation of the
asset request, or None
to ignore
callback
A function to call when the initialization is finished
Trait Implementations
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Returns the type identifier of Self
.
Auto Trait Implementations
impl RefUnwindSafe for Asset
impl UnwindSafe for Asset
Blanket Implementations
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T
. Read more
Upcasts an object to a reference of its superclass or interface T
. Read more
Tries to downcast to a subclass or interface implementor T
. Read more
Tries to downcast to a reference of its subclass or interface implementor T
. Read more
Tries to cast to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Casts to T
unconditionally. Read more
Casts to &T
unconditionally. Read more
Returns true
if the object is an instance of (can be cast to) T
.
pub fn set_properties(
&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
[src]pub fn set_properties_from_value(
&self,
property_values: &[(&str, Value)]
) -> Result<(), BoolError>
[src]pub fn set_property<'a, N, V>(
&self,
property_name: N,
value: V
) -> Result<(), BoolError> where
V: ToValue,
N: Into<&'a str>,
[src]pub fn set_property_from_value<'a, N>(
&self,
property_name: N,
value: &Value
) -> Result<(), BoolError> where
N: Into<&'a str>,
[src]pub fn property<'a, N>(&self, property_name: N) -> Result<Value, BoolError> where
N: Into<&'a str>,
[src]Safety Read more
Safety Read more
Safety Read more
Safety Read more
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
[src]pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
[src]pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
[src]pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
[src]pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
[src]pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
N: Into<&'a str>,
[src]Same as connect
but takes a SignalId
instead of a signal name.
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + 'static,
N: Into<&'a str>,
[src]Same as connect_local
but takes a SignalId
instead of a signal name.
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
N: Into<&'a str>,
[src]Same as connect_unsafe
but takes a SignalId
instead of a signal name.
Emit signal by signal id.
Emit signal with details by signal id.
Emit signal by it’s name.
pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
O: ObjectType,
N: Into<&'a str>,
M: Into<&'a str>,
[src]Same as emit
but takes Value
for the arguments.
Same as emit_by_name
but takes Value
for the arguments.
Returns a SendValue
clone of self
.
impl<'a, T, C> FromValueOptional<'a> for T where
C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError>,
T: FromValue<'a, Checker = C>,
[src]