Struct gstreamer_editing_services::Project [−][src]
pub struct Project(_);
Expand description
The Project
is used to control a set of Asset
and is a
Asset
with GES_TYPE_TIMELINE
as extractable_type
itself. That
means that you can extract Timeline
from a project as followed:
GESProject *project;
GESTimeline *timeline;
project = ges_project_new ("file:///path/to/a/valid/project/uri");
// Here you can connect to the various signal to get more infos about
// what is happening and recover from errors if possible
...
timeline = ges_asset_extract (GES_ASSET (project));
The Project
class offers a higher level API to handle Asset
-s.
It lets you request new asset, and it informs you about new assets through
a set of signals. Also it handles problem such as missing files/missing
gst::Element
and lets you try to recover from those.
Subprojects
In order to add a subproject, the only thing to do is to add the subproject to the main project:
ges_project_add_asset (project, GES_ASSET (subproject));
then the subproject will be serialized in the project files. To use
the subproject in a timeline, you should use a UriClip
with the
same subproject URI.
When loading a project with subproject, subprojects URIs will be temporary
writable local files. If you want to edit the subproject timeline,
you should retrieve the subproject from the parent project asset list and
extract the timeline with AssetExt::extract()
and save it at
the same temporary location.
Implements
Implementations
Creates a new Project
and sets its uri to uri
if provided. Note that
if uri
is not valid or None
, the uri of the project will then be set
the first time you save the project. If you then save the project to
other locations, it will never be updated again and the first valid URI is
the URI it will keep refering to.
uri
The uri to be set after creating the project.
Returns
A newly created Project
Trait Implementations
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Returns the type identifier of Self
.
Auto Trait Implementations
impl RefUnwindSafe for Project
impl UnwindSafe for Project
Blanket Implementations
Mutably borrows from an owned value. Read more
Upcasts an object to a superclass or interface T
. Read more
Upcasts an object to a reference of its superclass or interface T
. Read more
Tries to downcast to a subclass or interface implementor T
. Read more
Tries to downcast to a reference of its subclass or interface implementor T
. Read more
Tries to cast to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Tries to cast to reference to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
Casts to T
unconditionally. Read more
Casts to &T
unconditionally. Read more
Returns true
if the object is an instance of (can be cast to) T
.
pub fn set_properties(
&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
[src]pub fn set_properties_from_value(
&self,
property_values: &[(&str, Value)]
) -> Result<(), BoolError>
[src]pub fn set_property<'a, N, V>(
&self,
property_name: N,
value: V
) -> Result<(), BoolError> where
V: ToValue,
N: Into<&'a str>,
[src]pub fn set_property_from_value<'a, N>(
&self,
property_name: N,
value: &Value
) -> Result<(), BoolError> where
N: Into<&'a str>,
[src]pub fn property<'a, N>(&self, property_name: N) -> Result<Value, BoolError> where
N: Into<&'a str>,
[src]Safety Read more
Safety Read more
Safety Read more
Safety Read more
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
[src]pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
[src]pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
[src]pub fn has_property<'a, N>(&self, property_name: N, type_: Option<Type>) -> bool where
N: Into<&'a str>,
[src]pub fn find_property<'a, N>(&self, property_name: N) -> Option<ParamSpec> where
N: Into<&'a str>,
[src]pub fn connect<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
N: Into<&'a str>,
[src]Same as connect
but takes a SignalId
instead of a signal name.
pub fn connect_local<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value> + 'static,
N: Into<&'a str>,
[src]Same as connect_local
but takes a SignalId
instead of a signal name.
pub unsafe fn connect_unsafe<'a, N, F>(
&self,
signal_name: N,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
N: Into<&'a str>,
[src]Same as connect_unsafe
but takes a SignalId
instead of a signal name.
Emit signal by signal id.
Emit signal with details by signal id.
Emit signal by it’s name.
pub fn bind_property<'a, O, N, M>(
&'a self,
source_property: N,
target: &'a O,
target_property: M
) -> BindingBuilder<'a> where
O: ObjectType,
N: Into<&'a str>,
M: Into<&'a str>,
[src]Same as emit
but takes Value
for the arguments.
Same as emit_by_name
but takes Value
for the arguments.
Returns a SendValue
clone of self
.
impl<'a, T, C> FromValueOptional<'a> for T where
C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError>,
T: FromValue<'a, Checker = C>,
[src]